Hacker News
- Three States and a Plan: The A.I. of F.E.A.R (2006) [pdf] http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf 24 comments
- Three States and a Plan: The A.I. of F.E.A.R. (2006) [pdf] http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf 6 comments
Lobsters
- Three States and a Plan: The A.I. of F.E.A.R. http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf 3 comments games , pdf , practices
- The A.I. of F.E.A.R. Paper(GDC 2006) http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf 9 comments gamedev
Linking pages
- Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI and Games https://www.aiandgames.com/2020/05/06/ai-101-goap-fear/ 10 comments
- Do Video-Game Characters Matter Morally? http://reducing-suffering.org/do-video-game-characters-matter-morally/ 9 comments
- GitHub - jamiecollinson/go-goap: Goal Oriented Action Planning for Golang https://github.com/jamiecollinson/go-goap/ 0 comments
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