Hacker News
- Metal Gear Solid V – Graphics Study http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ 62 comments
- How Metal Gear Solid V renders a frame http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ 80 comments programming
- How Metal Gear Solid V renders a frame. http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ 48 comments gamedev
Linking pages
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
- Graphics Studies Compilation - Adrian Courrèges http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ 6 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
- GitHub - dsasmblr/game-hacking: Tutorials, tools, and more as related to reverse engineering video games. https://github.com/dsasmblr/game-hacking 0 comments
Linked pages
- Fourier transform - Wikipedia http://en.wikipedia.org/wiki/Fourier_transform 36 comments
- Chromatic aberration - Wikipedia http://en.wikipedia.org/wiki/Chromatic_aberration 20 comments
- Global illumination - Wikipedia https://en.wikipedia.org/wiki/Global_illumination 9 comments
- Avalanche Software - Wikipedia https://en.wikipedia.org/wiki/Avalanche_Software 9 comments
- Home https://reshade.me/ 5 comments
- Anamorphic format - Wikipedia https://en.wikipedia.org/wiki/Anamorphic_format 0 comments
- Game Boy Color - Wikipedia https://en.wikipedia.org/wiki/Game_Boy_Color 0 comments
- Circle of confusion - Wikipedia https://en.wikipedia.org/wiki/Circle_of_confusion 0 comments
- Lookup table - Wikipedia https://en.wikipedia.org/wiki/Lookup_table 0 comments
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