Hacker News
- Rendering floating numbers: advances in problems you didn’t know you had (2011) http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/ 22 comments
- Rendering floating point numbers is hard http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/ 17 comments
- Here be dragons: advances in problems you didn’t even know you had http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/ 8 comments haskell
- Rendering floating point numbers is hard http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/ 85 comments programming
Linking pages
Would you like to stay up to date with Haskell? Checkout Haskell
Weekly.
Related searches:
Search whole site: site:www.serpentine.com
Search title: Here be dragons: advances in problems you didn’t even know you had | teideal glic deisbhéalach
See how to search.