- Generating scalar fields to represent geometry as interpreted by marching cubes http://paulbourke.net/geometry/polygonise/ 3 comments math
Linking pages
- GitHub - ProjectPhysX/FluidX3D: The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. https://github.com/ProjectPhysX/FluidX3D 41 comments
- Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and Texturing | by DreamCat Games | Medium https://medium.com/@bonsairobo/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14 19 comments
- Overview of modern volume rendering techniques for games – Part II http://coherent-labs.com/overview-of-modern-volume-rendering-techniques-for-games-part-ii/ 9 comments
- Terrain Generation and Editing using Marching Cubes https://deep110.github.io/posts/blogs/2022-06-25-terrain-editor-marching-cubes.html 4 comments
- GitHub - jasonwebb/morphogenesis-resources: Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more. https://github.com/jasonwebb/morphogenesis-resources 2 comments
- GitHub - TristanAntonsen/marching-cubes: Marching squares implementation https://github.com/TristanAntonsen/marching-cubes/tree/main 1 comment
- GitHub - neurolabusc/AppleSiliconForNeuroimaging: Review the challenges and potential of ARM-based Apple Silicon macOS for brain imaging research https://github.com/neurolabusc/AppleSiliconForNeuroimaging 0 comments
- Infinite Racetracks – Permutation Racer – nullpointer http://www.nullpointer.co.uk/content/research-info-permutation-racer/ 0 comments
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