Hacker News
- OpenFL: a hardware-accelerated cross-platform reimplementation of the Flash API http://www.openfl.org/ 31 comments
- OpenFL, a cross-platform implementation of the Flash API (not the Flash player!) written in Haxe http://www.openfl.org/ 6 comments programming
Linking pages
- GitHub - open-source-flash/open-source-flash: Petition to open source Flash and Shockwave spec https://github.com/pakastin/open-source-flash 248 comments
- Cramming 'Papers, Please' Onto Phones | Development Logs by Lucas Pope https://dukope.com/devlogs/papers-please/mobile/ 188 comments
- The Joy of Haxe. FontStruct’s love affair with a… | by FontStruct | Medium https://medium.com/@fontstruct/the-joy-of-haxe-84f933f4b859 124 comments
- Exploring Haxe Tutorials, Technology, and Timelines | Toptal https://www.toptal.com/cross-platform/haxe-language-cross-platform 53 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - open-source-flash/open-source-flash: Petition to open source Flash and Shockwave spec https://github.com/open-source-flash/open-source-flash 7 comments
- Dino Run DX has the source code opened up | GamingOnLinux https://www.gamingonlinux.com/2023/01/dino-run-dx-has-the-source-code-opened-up/ 7 comments
- Developing a mobile cross-platform library - Part 1. Exploring | Skyscanner's Travel Blog http://www.skyscanner.net/blogs/developing-mobile-cross-platform-library-part-1-exploring 3 comments
- Outdo: Design Breakdown. Replacing pencil-and-paper at the gym | by Danny Yaroslavski | Medium https://medium.com/@dannyyaroslavski/74c556387e6a 3 comments
- Haxe from 1000ft http://notes.underscorediscovery.com/haxe-from-1000ft/ 2 comments
- FlowPlay's Vegas World Haxe Conversion Case Study - Haxe - The Cross-platform Toolkit https://haxe.org/blog/flowplay-casestudy/ 0 comments
- Interview with Ludum Dare 45 winner Joe Williamson - Haxe - The Cross-platform Toolkit https://haxe.org/blog/interview-with-ludum-dare-winner-joe-williamson/ 0 comments
- Developing Web Platforms, Games, and More: A Haxe 4 Review | Toptal https://www.toptal.com/haxe/haxe-review-haxe-4-strengths 0 comments
- Monkey-X – Raph's Website http://www.raphkoster.com/2014/05/13/monkey-x/ 0 comments
- Adobe Flash is dead. Here's how to save your game before it's too late | VentureBeat https://venturebeat.com/2017/06/23/adobe-flash-is-dead-heres-how-to-save-your-game-before-its-too-late/ 0 comments
- Getting Started · Feathers UI https://feathersui.com/openfl/ 0 comments
- GitHub - Stencyl/stencyl-engine: Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine. https://github.com/Stencyl/stencyl-engine 0 comments
- Haxe + lime + openFL. Getting started with haxe, lime and… | by Premith | kodemint technologies | Medium https://medium.com/p/ec9c2784aaa8 0 comments
- Haxe U.S. Summit Recap - Haxe - The Cross-platform Toolkit https://haxe.org/blog/haxe-summit-recap/ 0 comments
- GitHub - tardisgo/tardisgo: Golang->Haxe->CPP/CSharp/Java/JavaScript transpiler https://github.com/tardisgo/tardisgo/blob/master/README.md 0 comments
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Search title: OpenFL - Creative expression for desktop, mobile, web and console platforms
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