Linking pages
- Why you should use OpenGL and not DirectX - Wolfire Games Blog http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX 975 comments
- blender.org - Home of the Blender project - Free and Open 3D Creation Software https://www.blender.org/ 373 comments
- Why we should all support glTF 2.0 as THE standard asset exchange format for game engines https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines 197 comments
- Why we Need WebAssembly. Brendan Eich & Eric Elliott Discuss… | by Eric Elliott | JavaScript Scene | Medium https://medium.com/javascript-scene/why-we-need-webassembly-an-interview-with-brendan-eich-7fb2a60b0723 153 comments
- Dev.Opera — An Introduction to WebGL — Part 1 http://dev.opera.com/articles/view/an-introduction-to-webgl/ 145 comments
- Qt 5.15 LTS Released | Software Development Tools | Qt https://www.qt.io/blog/qt-5.15-released 142 comments
- Vulkan is coming to Raspberry Pi: first triangle - Raspberry Pi https://www.raspberrypi.org/blog/vulkan-raspberry-pi-first-triangle/ 120 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 104 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 91 comments
- Vulkan update: version 1.2 conformance for Raspberry Pi 4 - Raspberry Pi https://www.raspberrypi.com/news/vulkan-update-version-1-2-conformance-for-raspberry-pi-4/ 90 comments
- Beyond CUDA: GPU Accelerated Python for Machine Learning on Cross-Vendor Graphics Cards Made Simple | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/beyond-cuda-gpu-accelerated-python-for-machine-learning-in-cross-vendor-graphics-cards-made-simple-6cc828a45cc3 80 comments
- GitHub - mikeroyal/Apple-Silicon-Guide: Apple Silicon Guide. Learn all about the A16 Bionic, M1, M1 Pro, M1 Max, M1 Ultra, and M2 chips. Along with all the Devices, Operating Systems, Tools, and Software that Apple Silicon powers. https://github.com/mikeroyal/Apple-Silicon-Guide#getting-started-with-apple-silicon 59 comments
- GitHub - mikeroyal/Photogrammetry-Guide: Photogrammetry Guide. Learn all about the process of obtaining measurements and 3D models from photos. Creating topographic maps, meshes, or point clouds based on the real-world. https://github.com/mikeroyal/Photogrammetry-Guide 43 comments
- GitHub - mikeroyal/Fedora-Guide: Fedora/CentOS Stream/Red Hat Enterprise Linux Guide https://github.com/mikeroyal/Fedora-Guide 30 comments
- Parallelizing GPU-intensive Workloads via Multi-Queue Operations using Kompute & Vulkan | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/parallelizing-heavy-gpu-workloads-via-multi-queue-operations-50a38b15a1dc 25 comments
- GitHub - mikeroyal/Windows-11-Guide: Windows 10/11 Guide. Including Windows Security tools, Encryption, Graphics, Gaming, Virtualization, Windows Subsystem for Linux (WSL 2), Software Apps, and Resources. https://github.com/mikeroyal/Windows-11-Guide 24 comments
- Khronos Group Releases Vulkan 1.1 https://www.prnewswire.com/news-releases/khronos-group-releases-vulkan-11-300609764.html 19 comments
- Vulkan 1.1 out today with multi-GPU support, better DirectX compatibility | Ars Technica https://arstechnica.com/gadgets/2018/03/vulkan-1-1-adds-multi-gpu-directx-compatibility-as-khronos-looks-to-the-future/ 16 comments
- GitHub - Const-me/Vrmac: Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4. https://github.com/Const-me/Vrmac 16 comments
- GitHub - skaslev/gl3w: Simple OpenGL core profile loading https://github.com/skaslev/gl3w 14 comments
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