Hey /r/books, my friend just started a company creating "interactive literature"; his first project is helping two oldschool gamebook authors transform Frankenstein into interactive literature.
You can now download the source code for all Infocom text adventure classics | Ars Technica
Writing web-based interactive fiction with ink
GitHub - inkle/ink: inkle's open source scripting language for writing interactive narrative.
Parser as Prototype: why choice-based games are more interesting | Fiction is a Three-Edged Sword
GitHub - Kungsgeten/ink-mode: An Emacs major mode for the interactive fiction scripting language Ink, by Inkle Studios.
How Google (and Amazon) could make Android developers happy | by Iain Merrick | Medium
New interactive story: The Intercept | Fiction is a Three-Edged Sword
The Best Video Games of 2019 | The New Yorker
1987: Plundered Hearts - by Aaron A. Reed
Prototyping Tools for Game Writers | SpringerLink
2014: 80 Days - by Aaron A. Reed - 50 Years of Text Games
Dragon Age: Inquisition Evokes Interactive Storytelling - The New York Times
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