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- ID Software Moving Further Away From Linux, QuakeLive Going Native | GamingOnLinux http://www.gamingonlinux.com/articles/id-software-moving-further-away-from-linux-quakelive-going-native.2690/ 89 comments
- Quake 1 gets its first major co-op content update in 25 years | Ars Technica https://arstechnica.com/gaming/2021/12/quake-1-gets-its-first-major-co-op-content-update-in-25-years/ 78 comments
- id Tech - Series of Game Engines written in C/C++ - MYCPLUS - C and C++ Programming Resources https://www.mycplus.com/featured-articles/id-tech-game-engines/ 44 comments
- Germany lifts Doom sales ban after 17 years - BBC News http://www.bbc.co.uk/news/technology-14748027 36 comments
- NVIDIA's GeForce FX 5950 Ultra GPU - The Tech Report https://techreport.com/review/5797/nvidia-geforce-fx-5950-ultra-gpu 19 comments
- John Carmack surprises fans (and his CEO) with Wolfenstein 3D for the iPhone | VentureBeat http://venturebeat.com/2009/04/03/john-carmack-surprises-fans-and-his-ceo-with-wolfenstein-3d-for-the-iphone/ 14 comments
- GitHub - bibendovsky/bstone: Unofficial source port for Blake Stone series https://github.com/bibendovsky/bstone/ 5 comments
- Stadia’s E3 Doom Eternal demo made me a cloud gaming believer | Ars Technica https://arstechnica.com/gaming/2019/06/stadias-e3-doom-eternal-demo-made-me-a-cloud-gaming-believer/ 1 comment
- Online gaming's Netscape moment? | The Economist http://www.economist.com/science/tq/displaystory.cfm?story_id=9249157 1 comment
- GitHub - blendogames/quadrilateralcowboy: Source code for Quadrilateral Cowboy (2016) https://github.com/blendogames/quadrilateralcowboy 1 comment
- GitHub - freedoom/freedoom: Freedoom is an entirely free software game based on the Doom engine. https://github.com/freedoom/freedoom 1 comment
- ZDoom - About https://www.zdoom.org/about 0 comments
- Sega's 2009 survival strategy: Publish mature-rated Wii titles and exploit Sonic brand | VentureBeat http://venturebeat.com/2009/02/17/segas-survival-strategy-focuses-on-mature-rated-wii-titles-and-its-big-sonic-brand/ 0 comments
- Why legendary game developer John Carmack shelved his ego and sold id to ZeniMax | VentureBeat http://venturebeat.com/2009/06/25/the-big-game-deal-why-ids-john-carmack-shelved-his-ego-and-sold-out-to-zenimax/ 0 comments
- GitHub - fabiensanglard/Chocolate-Wolfenstein-3D https://github.com/fabiensanglard/Chocolate-Wolfenstein-3D 0 comments
- DOOM Eternal gameplay world premiere: Devil horns in the air—literally | Ars Technica https://arstechnica.com/?p=1516919 0 comments
- How we made the video game Doom | Design | The Guardian http://www.theguardian.com/artanddesign/2014/jan/27/how-we-made-video-game-doom 0 comments
- USA TODAY http://www.usatoday.com/story/tech/2014/02/03/john-carmack-on-oculus-rift/4938887/ 0 comments
- Doom Eternal joins this year’s game-delay club, will launch March 2020 | Ars Technica https://arstechnica.com/gaming/2019/10/doom-eternal-joins-this-years-game-delay-club-will-launch-march-2020/ 0 comments
- GitHub - IgeNiaI/Q-Zandronum: A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks https://github.com/IgeNiaI/Q-Zandronum 0 comments
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