Hacker News
- Parallelizing the Naughty Dog Engine Using Fibers [video] http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 63 comments
- Parallelizing the Naughty Dog Engine Using Fibers [video] http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 11 comments
- How to jobify a game engine https://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 4 comments gamedev
- Does anyone remember a slideshow/talk regarding a AAA studio's fork/join thread model? http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 3 comments gamedev
- Naughty Dog Fibers GDC Talk Now Available In Video http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 3 comments gamedev
Linking pages
- Fiber in C++: Understanding the Basics · A Graphics Guy's Note https://agraphicsguynotes.com/posts/fiber_in_cpp_understanding_the_basics/ 80 comments
- GitHub - RichieSams/FiberTaskingLib: A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies. https://github.com/richiesams/fibertaskinglib 58 comments
- Coroutines and Fibers. Why and When | by Mark Papadakis | Programming and efficiency | Medium https://medium.com/@markpapadakis/coroutines-and-fibers-why-and-when-5798f08464fd 21 comments
- GitHub - Freeeaky/fiber-job-system: Multi-Threaded Job System using Fibers https://github.com/freeeaky/fiber-job-system 13 comments
- Adventures in C++ Hotloading: Changing Data Structures at Runtime – bool shadowDevBlog=true; https://shadowndacorner.com/2018/04/14/adventures-in-cpp-hotloading/ 6 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
- Terra Diem origins | Terra Diem Dev Blog https://www.terradiem.dev/posts/2021/12/terra-diem-origins/ 0 comments
- GitHub - septag/sx: Portable base library for C programmers, designed for performance and simplicity. https://github.com/septag/sx 0 comments
- The Source Code of Defect Process - Jonathan Thaler @ lambda::bytes https://www.lambdabytes.io/articles/defectprocess/ 0 comments
Related searches:
Search whole site: site:www.gdcvault.com
Search title: GDC Vault - Parallelizing the Naughty Dog Engine Using Fibers
See how to search.