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- What works and what doesn't in Halo 5 http://www.eurogamer.net/articles/digitalfoundry-2015-what-works-and-what-doesnt-in-halo-5-tech-analysis 2 comments
Linking pages
- Halo 5's constant 60 fps comes at a price - Polygon http://www.polygon.com/2015/10/27/9620600/halo-5s-constant-60fps-comes-at-a-price 0 comments
- How dynamic resolution scaling keeps Halo 5 running so smoothly | Ars Technica http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/ 0 comments
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