Hacker News
- Fogg Behavior Model https://www.behaviormodel.org/ 16 comments
- BJ Fogg's Behavior Model http://www.behaviormodel.org/ 5 comments
Linking pages
- Under Deconstruction: The State of Shopify’s Monolith — Development https://engineering.shopify.com/blogs/engineering/shopify-monolith 143 comments
- Siempo's new app will break your smartphone addiction | TechCrunch https://techcrunch.com/2018/05/19/siempos-new-app-will-break-your-smartphone-addiction/ 60 comments
- Time awareness or how to find time for life while working remotely https://timeawareness.substack.com/p/time-awareness-and-remote-work 50 comments
- Hacking Habit Development https://kylewill.blog/hacking-habit-development/ 23 comments
- The 21st Century Skinner Box - Behavioral Scientist https://behavioralscientist.org/21st-century-skinner-box/ 13 comments
- Psychologists speak out against tech companies that use “persuasive design” to lure in kids - Vox https://www.vox.com/2018/8/8/17664580/persuasive-technology-psychology 6 comments
- How To Manufacture Desire • TechCrunch http://techcrunch.com/2012/03/04/how-to-manufacture-desire/ 6 comments
- The Athlete CEO - by Sarah Nöckel - Femstreet https://femstreet.substack.com/p/the-athlete-ceo 1 comment
- Why good storytelling helps you design great products | by Braden Kowitz | GV Library http://www.gv.com/lib/why-good-storytelling-helps-you-design-great-products 1 comment
- Designing for Behavioral Change in Health | UX Booth http://www.uxbooth.com/articles/designing-for-behavioral-change-in-health/ 1 comment
- On Products That You Never Use. We all have apps on our phones, which… | by Abhishek Desai | CricHeroes https://medium.com/code-to-craft/on-products-that-you-never-use-987fc3d4ee0a 1 comment
- A designer’s primer to behavioural design | by Sam Judge | UX Collective https://uxdesign.cc/a-designers-primer-to-behavioural-design-f07c4673187b 0 comments
- 25 Minute Design School. The Ultimate Crash Course in Digital… | by Joel Cox | Muzli - Design Inspiration https://medium.muz.li/23-minute-design-school-6c938dd97f2b 0 comments
- Addicted to your Smartphone? This Formula is Why | WIRED https://www.wired.com/story/phone-addiction-formula/ 0 comments
- First Principles for Product Design and Management | by Akar Sumset | UX Collective https://uxdesign.cc/first-principles-for-product-design-3aa0a3a1cfea 0 comments
- Designing Habit Hacks to Change Your Life http://blog.idonethis.com/post/50012238747/designing-habit-hacks-to-change-your-life 0 comments
- Behavior Design Part 1: Habit Design | by T. Dalton Combs | Boundless Mind | Medium https://medium.com/dopaminelabs/behavior-design-part-1-habit-design-39cd1eb7fab5#.x64o1gotm 0 comments
- Role of tools and environment in behavior, and why I switched to Ubuntu/VSCode from Arch/VIM after 8 years https://msvalina.org/2019/09/role-of-tools-and-environment-in-behavior-and-why-i-switched-to-ubuntu-vscode-from-arch-vim.html 0 comments
- Why good storytelling helps you design great products – Old GigaOm http://gigaom.com/2013/04/14/why-good-storytelling-helps-you-design-great-products/ 0 comments
- Why good storytelling helps you design great products | by Braden Kowitz | GV Library https://medium.com/design-ux/148c9bbc7404 0 comments
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