Hacker News
- GTA V – Graphics Study (2015) http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 16 comments
- GTA V – Graphics Study http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 52 comments
- [adriancourreges]: GTA 5 graphic study (part one) https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 4 comments hardware
- GTA V - Graphics Study (Multi rendering, SSAO... http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 13 comments gamedev
- For anybody curious what RTX might sidestep in rendering tech (GTA V Graphics Study) http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 18 comments nvidia
- GTA V - Graphics Study http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 70 comments programming
Linking pages
- Why Cities: Skylines 2 performs poorly - paavohtl's blog https://blog.paavo.me/cities-skylines-2-performance/ 1304 comments
- Response to 'Reasons why lisp games suffer' http://techsnuffle.com/2018/12/07/reasons-why-lisp-games-suffer-corrections 107 comments
- Deus Ex – Alpha Terrain | Simon schreibt. https://simonschreibt.de/gat/deus-ex-alpha-terrain/ 72 comments
- Graphics Studies Compilation - Adrian Courrèges http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ 6 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
- Graphics Study: Red Dead Redemption 2 :: Dear World, https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/ 0 comments
- GitHub - dsasmblr/game-hacking: Tutorials, tools, and more as related to reverse engineering video games. https://github.com/dsasmblr/game-hacking 0 comments
Linked pages
- Perlin noise - Wikipedia https://en.wikipedia.org/wiki/Perlin_noise 22 comments
- Chromatic aberration - Wikipedia http://en.wikipedia.org/wiki/Chromatic_aberration 20 comments
- Painter's algorithm - Wikipedia http://en.wikipedia.org/wiki/Painter's_algorithm 18 comments
- Compute Shader - OpenGL Wiki https://www.opengl.org/wiki/Compute_Shader 7 comments
- Depth Precision Visualized – Nathan Reed’s coding blog http://www.reedbeta.com/blog/2015/07/03/depth-precision-visualized/ 5 comments
- Refraction - Wikipedia https://en.wikipedia.org/wiki/Refraction 3 comments
- Grand Theft Auto V - Wikipedia http://en.wikipedia.org/wiki/Grand_Theft_Auto_V 0 comments
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