- Best Adx partner for direct traffic https://unity.com 4 comments juststart
- What's the best asset you have used that's not in the Unity or Unreal asset store? Are there any interesting 3rd party tools worth sharing? http://unity.com 3 comments gamedev
Linking pages
- Why Cities: Skylines 2 performs poorly - paavohtl's blog https://blog.paavo.me/cities-skylines-2-performance/ 1304 comments
- GitHub - nbeaver/why-linux-is-better: Objective reasons to prefer Linux to Windows. https://github.com/nbeaver/why-linux-is-better 614 comments
- GitHub - goabstract/Awesome-Design-Tools: The best design tools and plugins for everything 👉 https://github.com/lisadziuba/awesome-design-tools 206 comments
- A small state-of-the-art study on custom engines · GitHub https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74 199 comments
- Cramming 'Papers, Please' Onto Phones | Development Logs by Lucas Pope https://dukope.com/devlogs/papers-please/mobile/ 188 comments
- Membership | BSA | The Software Alliance http://www.bsa.org/about-bsa/bsa-members 171 comments
- Looks vs Results | Greg Kogan https://www.gkogan.co/blog/looks-vs-results/?r=2 170 comments
- Version 12 Launches Today! (And It’s a Big Jump for Wolfram Language and Mathematica)—Stephen Wolfram Writings https://blog.stephenwolfram.com/2019/04/version-12-launches-today-big-jump-for-wolfram-language-and-mathematica/ 161 comments
- Iceland: the emerging tech-ecosystem of the Nordics https://erikdestefanis.substack.com/p/iceland-the-emerging-tech-ecosystem 137 comments
- GitHub - luong-komorebi/Awesome-Linux-Software: 🐧 A list of awesome Linux softwares https://github.com/LewisVo/Awesome-Linux-Software 75 comments
- GitHub - mikeroyal/Apple-Silicon-Guide: Apple Silicon Guide. Learn all about the A16 Bionic, M1, M1 Pro, M1 Max, M1 Ultra, and M2 chips. Along with all the Devices, Operating Systems, Tools, and Software that Apple Silicon powers. https://github.com/mikeroyal/Apple-Silicon-Guide#getting-started-with-apple-silicon 59 comments
- GitHub - mikeroyal/Photogrammetry-Guide: Photogrammetry Guide. Learn all about the process of obtaining measurements and 3D models from photos. Creating topographic maps, meshes, or point clouds based on the real-world. https://github.com/mikeroyal/Photogrammetry-Guide 43 comments
- How I render large 3D tilemaps with a single draw call at 3000 FPS - paavohtl's blog https://blog.paavo.me/gpu-tilemap-rendering/ 40 comments
- The Legends of Runeterra CI/CD Pipeline | Riot Games Technology https://technology.riotgames.com/news/legends-runeterra-cicd-pipeline 38 comments
- Strong AI Requires Autonomous Building of Composable Models https://thegradient.pub/strong-ai-requires-autonomous-building-of-composable-models/ 33 comments
- Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features https://reprom.io/comparing-unreal-unity-godot-and-defold-game-engines-in-a-graphical-table-of-features 32 comments
- GitHub - mikeroyal/Fedora-Guide: Fedora/CentOS Stream/Red Hat Enterprise Linux Guide https://github.com/mikeroyal/Fedora-Guide 30 comments
- GitHub - rsms/inter: The Inter font family https://github.com/rsms/inter 27 comments
- Game On: MetaMask x Unity 👾 - by William M. Peaster https://metaversal.banklesshq.com/p/game-on-metamask-x-unity 26 comments
- GitHub - mikeroyal/Windows-11-Guide: Windows 10/11 Guide. Including Windows Security tools, Encryption, Graphics, Gaming, Virtualization, Windows Subsystem for Linux (WSL 2), Software Apps, and Resources. https://github.com/mikeroyal/Windows-11-Guide 24 comments
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