- Academia: School Simulator, Now in Early Access! http://store.steampowered.com/app/672630/academia__school_simulator 3 comments gamedev
Linking pages
- Let A* fail but still return a path – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2018/12/29/let-a-fail-but-still-return-a-path/ 25 comments
- Reducing Draw Calls Using a Simple Texture Packer – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2017/08/27/reducing-draw-calls-using-a-simple-texture-packer/ 19 comments
- Steam sales case study: 'Academia: School Simulator' https://gamediscoverability.substack.com/p/steam-sales-case-study-academia-school 16 comments
- A Multithreaded Sorting Attempt – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2020/06/07/a-multithreaded-sorting-attempt/ 13 comments
- A small optimization for A* – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2019/02/23/a-small-optimization-for-a/ 13 comments
- Replacing our OOP pathfinding to pure ECS – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2019/06/21/replacing-our-oop-pathfinding-to-pure-ecs/ 11 comments
- Optimizing Game Loading Time: Sprite.CreateSprite() and Base64 – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2018/03/18/optimizing-game-loading-time-sprite-createsprite-and-base64/ 11 comments
- How to Make a Decent Game Trailer for less than $100 | by Ryan Sumo | Medium https://ryansumo.medium.com/how-to-make-a-decent-game-trailer-for-less-than-100-329a14bd3ecd 11 comments
- Using Reflection To Help Disable Domain Reload – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/ 5 comments
- Facing a Mixed Review – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2019/12/27/facing-a-mixed-review/ 3 comments
- How we made our loading screen – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2022/02/20/how-we-made-our-loading-screen/ 2 comments
- How we made our loading screen – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2022/02/20/how-we-made-our-loading-screen/ 2 comments
- How to run jobs using BufferFromEntity in parallel: Children entities in a hash map – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2021/06/26/how-to-run-jobs-using-bufferfromentity-in-parallel-children-entities-in-a-hash-map/ 1 comment
- Agent actions as entities – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2021/09/26/agent-actions-as-entities/ 1 comment
- How we did the tutorial system in Academia: School Simulator, Part 3: Putting them all together – COFFEE BRAIN GAMES https://coffeebraingames.wordpress.com/2021/03/28/how-we-did-the-tutorial-system-in-academia-school-simulator-part-3-putting-them-all-together/ 1 comment
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