Linking pages
- Anything can be a message queue if you use it wrongly enough - Xe Iaso https://xeiaso.net/blog/anything-message-queue 433 comments
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/The-Gamedev-Resource-Mega-List 90 comments
- Commodore 64 claimed to outperform IBM's quantum system — sardonic researchers say 1 MHz computer is faster, more efficient, and decently accurate | Tom's Hardware https://www.tomshardware.com/tech-industry/quantum-computing/commodore-64-outperforms-ibms-quantum-systems-1-mhz-computer-said-to-be-faster-more-efficient-and-decently-accurate 51 comments
- This AI “solves” Super Mario Bros. and other classic NES games | Ars Technica http://arstechnica.com/gaming/2013/04/this-ai-solves-super-mario-bros-and-other-classic-nes-games/ 25 comments
- The Math of Hunting Lions · Gwern.net https://www.gwern.net/notes/Lions 6 comments
- GambiConf — Why do we need a new tech event? | by Bruno Macabeus | Medium https://macabeus.medium.com/gambiconf-why-do-we-need-a-new-tech-event-4ff3302cf3d 5 comments
- Advent of Code 2023: Day 6 â flowblokâs blog https://blog.flowblok.id.au/2024-04/advent-of-code-2023-day-6.html 2 comments
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/learn-awesome-gamedev 0 comments
- Software demos as deliberate acts of serious play https://www.evalapply.org/posts/software-demos/index.html 0 comments
- A Brief Aside on "Why" | Kevin Norman https://kn100.me/why/ 0 comments
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