- Linux-vs-Windows for MMOG servers http://ithare.com/mmog-server-side-eternal-linux-vs-windows-debate/ 74 comments programming
Linked pages
- Server-Side Architecture. Front-End Servers and Client-Side Random Load Balancing - IT Hare on Soft.ware http://ithare.com/chapter-vib-server-side-architecture-front-end-servers-and-client-side-random-load-balancing/ 49 comments
- NUMA (Non-Uniform Memory Access): An Overview - ACM Queue http://queue.acm.org/detail.cfm?id=2513149 25 comments
- Asynchronous Processing for Finite State Machines/Actors: from plain event processing to Futures (with OO and Lambda Call Pyramids in between) - IT Hare on Soft.ware http://ithare.com/asynchronous-processing-for-finite-state-machines-actors-from-plain-events-to-futures-with-oo-and-lambda-call-pyramids-in-between/ 6 comments
- Non-uniform memory access - Wikipedia https://en.wikipedia.org/wiki/Non-uniform_memory_access 0 comments
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