- 64 Network DO’s and DON’Ts for Multi-Player Game Developers. Part VIIa: Security (TLS/SSL) http://ithare.com/64-network-dos-and-donts-for-multi-player-game-developers-part-viia-security-tls-ssl/ 35 comments programming
Linking pages
Linked pages
- /index.html http://www.openssl.org/ 115 comments
- Part VI: TCP of 64 Network DO's and DON'Ts for Multi-Player Game Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-multi-player-game-developers-part-vi-tcp/ 56 comments
- Man-in-the-middle attack - Wikipedia http://en.wikipedia.org/wiki/Man-in-the-middle_attack 26 comments
- Part VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-multi-player-game-developers-part-viib-security-concluded/ 25 comments
- Security through obscurity - Wikipedia http://en.wikipedia.org/wiki/Security_through_obscurity 10 comments
- Payment Card Industry Data Security Standard - Wikipedia https://en.wikipedia.org/wiki/Payment_Card_Industry_Data_Security_Standard 7 comments
- CRIME - Wikipedia https://en.wikipedia.org/wiki/CRIME 5 comments
- Part IIIb: Server-Side (deployment, optimizations, and testing) of 64 Network DO's and DONT's for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiib-server-side-deployment-optimizations-and-testing/ 3 comments
- Transport Layer Security - Wikipedia https://en.wikipedia.org/wiki/Transport_Layer_Security#Session_tickets 1 comment
- http://cr.yp.to/talks/2012.03.08-1/slides.pdf 0 comments
- Wired Equivalent Privacy - Wikipedia https://en.wikipedia.org/wiki/Wired_Equivalent_Privacy 0 comments
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