- UDP for games http://ithare.com/64-network-dos-and-donts-for-game-engines-part-v-udp/ 33 comments programming
Linking pages
Linked pages
- Part IV: Great TCP-vs-UDP Debate of 64 Network DO’s and DONT’s for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iv-great-tcp-vs-udp-debate/ 209 comments
- GitHub - facebookarchive/RakNet: RakNet is a cross platform, open source, C++ networking engine for game programmers. https://github.com/OculusVR/RakNet 195 comments
- Part VI: TCP of 64 Network DO's and DON'Ts for Multi-Player Game Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-multi-player-game-developers-part-vi-tcp/ 56 comments
- UDT: Breaking the Data Transfer Bottleneck http://udt.sourceforge.net/index.html 23 comments
- Huffman coding - Wikipedia https://en.wikipedia.org/wiki/Huffman_coding 15 comments
- Part IIIb: Server-Side (deployment, optimizations, and testing) of 64 Network DO's and DONT's for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiib-server-side-deployment-optimizations-and-testing/ 3 comments
- ENet: ENet http://enet.bespin.org 3 comments
- List of Internet exchange points by size - Wikipedia https://en.wikipedia.org/wiki/List_of_Internet_exchange_points_by_size 0 comments
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