- SDL2 + OpenGL creates always compatibility and makes RenderDoc not to work https://glad.dav1d.de/ 3 comments sdl
- C development in NixOS https://glad.dav1d.de/ 10 comments nixos
- Online GL/EGL/GLX/WGL loader generator, based on Glad (and the official specs) http://glad.dav1d.de 6 comments opengl
Linking pages
- GitHub - chrxh/alien: ALIEN is a CUDA-powered artificial life simulation program. https://github.com/chrxh/alien 37 comments
- GitHub - Dav1dde/glad: Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. https://github.com/Dav1dde/glad#how-do-i-build-glad-or-how-do-i-integrate-glad 26 comments
- Teapong/README.md at master · diegomacario/Teapong · GitHub https://github.com/diegomacario/Teapong/blob/master/README.md 24 comments
- GitHub - neo-mashiro/sketchpad: A simple rendering library to experiment with CG techniques in OpenGL. https://github.com/neo-mashiro/sketchpad 24 comments
- GitHub - diegomacario/Dyna-Kinematics: A 2D rigid-body dynamics simulator with some cool features for generating beautiful animations. https://github.com/diegomacario/Dyna-Kinematics 23 comments
- OpenGL Setup: Guide to Install OpenGL in Ubuntu | Geek Culture https://medium.com/geekculture/a-beginners-guide-to-setup-opengl-in-linux-debian-2bfe02ccd1e 15 comments
- GitHub - wpsimon09/Pablo-Renderer: Basic rendering engine that supports PBR https://github.com/wpsimon09/Pablo-Renderer.git 14 comments
- GitHub - strah19/Ember: A graphics framework using SDL2 and OpenGL. https://github.com/strah19/Ember 13 comments
- GitHub - GuylianGilsing/Visual-Studio-Code-OpenGL-Setup: Project setup for a C++ and OpenGL workflow within Visual Studio Code https://github.com/GuylianGilsing/Visual-Studio-Code-OpenGL-Setup 10 comments
- CMake Dependency Management - That One Game Dev https://thatonegamedev.com/cpp/how-to-manage-dependencies-with-cmake/ 6 comments
- GitHub - caosdoar/Fornos: GPU Texture Baking Tool https://github.com/caosdoar/fornos 6 comments
- GitHub - Fr3nchK1ss/OpenGL-4.6-Hello-Triangle: The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access. https://github.com/ludo456/OpenGL-4.6-Hello-Triangle 5 comments
- GitHub - DavidWilliams81/cubiquity: Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain. https://github.com/DavidWilliams81/cubiquity 5 comments
- GitHub - DragonSWDev/glMaze: Simple SDL2 OpenGL maze game https://github.com/DragonSWDev/glMaze 4 comments
- OpenGL Setup in macOS | Giovanni Codes https://giovanni.codes/opengl-setup-in-macos/ 3 comments
- GitHub - kushagra10025/OpenGL-Starter: OpenGL®-Starter is a template for your upcoming OpenGL Projects which has been compiled to run the most basic Hello World OpenGL Program from LearnOpenGL.com. https://github.com/kushagra10025/OpenGL-Starter 3 comments
- GitHub - coderguy1777/SvarogGameEngine: A Game Engine made using C++, GLFW and OpenGL https://github.com/coderguy1777/SvarogGameEngine 1 comment
- GitHub - baguettebaguette/brasterd: brasterd is a cool software rasterizer. https://github.com/baguettebaguette/brasterd 0 comments
- GitHub - 42yeah/Highwaycam: Highwaycam is an ongoing attempt (macOS only) to pretend that you are in front of the camera, when you are not. https://github.com/42yeah/Highwaycam 0 comments
- GitHub - stohrendorf/CroftEngine: An open-source Tomb Raider 1 engine remake https://github.com/stohrendorf/CroftEngine 0 comments
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