- [ask mathit] Differential geometry question http://en.wikipedia.org/wiki/Torus#Flat_torus 11 comments math
Linking pages
- Donut math: how donut.c works – a1k0n.net https://www.a1k0n.net/2011/07/20/donut-math.html 117 comments
- A minimal raytracer https://mzucker.github.io/2016/08/03/miniray.html 61 comments
- How scientifically accurate is The Martian? | The Martian | The Guardian http://www.theguardian.com/film/2015/oct/06/how-scientifically-accurate-is-the-martian 24 comments
- Ludum Dare 34 Postmortem / Steve Losh http://stevelosh.com/blog/2015/12/ludum-dare-34/ 16 comments
- Simulating the emergent behavior of ant colonies https://practicingruby.com/articles/ant-colony-simulation 9 comments
- The Math of Hunting Lions · Gwern.net https://www.gwern.net/notes/Lions 6 comments
- The Long, Sweet Love Affair Between Cops and Doughnuts - Gastro Obscura https://www.atlasobscura.com/articles/the-long-sweet-love-affair-between-cops-and-doughnuts 0 comments
- GitHub - paucarre/topological-donut https://github.com/paucarre/topological-donut 0 comments
- John F. Nash's Work in Pure Mathematics - by Jørgen Veisdal https://www.privatdozent.co/p/john-f-nashs-work-in-pure-mathematics 0 comments
- Simulating the emergent behavior of ant colonies https://practicingruby.com/articles/ant-colony-simulation?u=5c7a967f21 0 comments
- Game of Life on the MEGA65, in BASIC | Dan Sanderson https://dansanderson.com/lab-notes/mega65-game-of-life/ 0 comments
- Generating Primitive Shapes in C++ ‐ Daniel Sieger https://www.danielsieger.com/blog/2021/05/03/generating-primitive-shapes.html 0 comments
- Semeion – gliderkite.io https://gliderkite.github.io/posts/semeion 0 comments
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