- [Algorithm guidance] Negamax, Alpha-Beta pruning where the same player could possibly make consecutives moves http://en.wikipedia.org/wiki/Negamax 5 comments learnprogramming
- Negamax implementation doesn't appear to work with tic-tac-toe http://en.wikipedia.org/wiki/Negamax 3 comments gamedev
Linking pages
- Dialogical logic programming http://boxbase.org/entries/2019/feb/11/dialogical-logic-programming/ 24 comments
- GitHub - thelazt/chessbash: A simple chess game in a bash script https://github.com/thelazt/chessbash 0 comments
- It's Alive, it's Alive! Programming Magic! | Frans Ekman's blog http://www.fransekman.com/its-alive-its-alive-programming-magic/ 0 comments
- OpenJDK and HashMap …. Safely Teaching an Old Dog New (Off-Heap!) Tricks http://www.infoq.com/articles/Open-JDK-and-HashMap-Off-Heap 0 comments
- Exhaustively solving Scrabble endgames using chess programming techniques | César Del Solar, Maker of Things https://cesardelsolar.com/posts/2023-06-14-scrabble-endgames-chess-techniques/ 0 comments
- Inside the Mind of a Machine Player: Reasoning, Consciousness, and Abstract Games (I) https://jdsemrau.substack.com/p/evaluating-consciousness-and-reasoning 0 comments
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