- What gimbol lock is and what gimbol lock is not. https://en.wikipedia.org/wiki/Gimbal_lock 2 comments computerscience
- Why is it in first person video games, I can't point the camera perfectly straight up or straight down? https://en.wikipedia.org/wiki/Gimbal_lock 16 comments askscience
Linking pages
- Sunset Geometry https://www.shapeoperator.com/2016/12/12/sunset-geometry/ 50 comments
- DIY assisted crawling device for child with developmental disabilities http://www.whatimade.today/the-magic-platform-diy-assisted-device-for-crawling-for-a-child-with-developmental-disabilities-2/ 4 comments
- How Do Robot Manipulators Move? - Robotic Sea Bass https://roboticseabass.com/2024/06/30/how-do-robot-manipulators-move/ 2 comments
- Tutorials/Quaternions.md at master · HardlyDifficult/Tutorials · GitHub https://github.com/hardlydifficult/Tutorials/blob/master/Quaternions.md 0 comments
- Dev.Opera — Practical Application and Usage of the W3C Device Orientation API http://dev.opera.com/articles/view/w3c-device-orientation-usage/ 0 comments
- Doing Serious Math in Tensorflow: Quaternion averaging. | by John Parkhill | atoms+bits | Medium https://medium.com/atomsandbits/doing-serious-math-in-tensorflow-quaternion-averaging-f36734d8a411 0 comments
- Unity 4D #2: Extending Unity to 4D - Alan Zucconi https://www.alanzucconi.com/2023/07/06/unity-3d-to-4d/ 0 comments
- Unity 4D #2: Extending Unity to 4D - Alan Zucconi https://www.alanzucconi.com/?p=14808 0 comments
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