- Inspired by the 29 year old research physicist who FOILs, what "tricks" do you use to calculate faster or understand ideas better that you suspect not many others use? http://en.wikipedia.org/wiki/Cross_product#Conversion_to_matrix_multiplication 160 comments math
Linking pages
- math-as-code/README.md at master · Jam3/math-as-code · GitHub https://github.com/Jam3/math-as-code 230 comments
- The rise of self-hosted apps https://chromakode.com/post/the-rise-of-self-hosted-apps/ 35 comments
- Exterior Product. Why Linear Algebra may not be last… | by Mark Saroufim | Towards Data Science https://medium.com/@marksaroufim/exterior-product-ecd5836c28ab 22 comments
- Applications of the Vector Dot Product for Game Programming | by Devin Horsman | HackerNoon.com | Medium https://medium.com/@horsman/applications-of-the-vector-dot-product-for-game-programming-12443ac91f16#.ui56ix3ib 13 comments
- 24 days of Rust - nalgebra | siciarz.net https://siciarz.net/24-days-of-rust-nalgebra/ 10 comments
- Covariant Electrodynamics the Easy Way, Part I: Vector Triple Products in Minkowski Spacetime | Mike’s Blog https://michaelallenwarner.github.io/physics/2019/07/16/vector-triple-products-in-minkowski-spacetime.html 8 comments
- Perspective Projection | danzat https://danzat.github.io/3d/graphics/z-sort/painters/algorithm/2020/03/14/3d-dealing-with-overlaps.html 5 comments
- Video Game Physics Tutorial - Part I: Rigid Body Dynamics | Toptal https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics 3 comments
- Mathematical notation for JavaScript developers explained https://runjs.app/blog/mathematical-notation-for-javascript-developers-explained 2 comments
- GitHub - vincentschen/vr-teacher-studio: concept prototype: create lessons in VR and export as 2D content https://github.com/vincentschen/vr-teacher-studio 1 comment
- GitHub - sgorsten/linalg: linalg.h is a single header, public domain, short vector math library for C++ https://github.com/sgorsten/linalg 0 comments
- Cindermedusae - making generative creatures http://marcinignac.com/blog/cindermedusae-making-generative-creatures/ 0 comments
- How Physics Engines Work - Build New Games http://buildnewgames.com/gamephysics/ 0 comments
- GitHub - mattt/Euler: Swift Custom Operators for Mathematical Notation https://github.com/mattt/Euler 0 comments
- âï¸ Tech Breakdown: Third Person Cameras in Games - Little Polygon Game Dev Blog https://blog.littlepolygon.com/posts/cameras/ 0 comments
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