Linking pages
- Yahoo! Logo ASCII Animation in 462 bytes of C – a1k0n.net http://a1k0n.net/2011/06/26/obfuscated-c-yahoo-logo.html 136 comments
- Mathematical Operations and Elementary Functions · The Julia Language https://docs.julialang.org/en/v1/manual/mathematical-operations/#Numeric-Comparisons-1 20 comments
- Ray casting in 2D Game Engines | sszczep.dev https://sszczep.dev/blog/ray-casting-in-2d-game-engines/ 15 comments
- Chronicle of Optimization with perf and C | Metric Panda Games https://metricpanda.com/rival-fortress-update-36-chronicle-of-optimization-with-perf-and-c 11 comments
- Shaders Case Study: Pokémon Battle Transitions https://guilhermesimoes.github.io/blog/shaders-case-study-pokemon-battles 11 comments
- How to rotate an actor with Raylib without math knowledge | AksDev https://www.akselmo.dev/2022/11/21/How-To-Rotate-an-Actor-with-Raylib.html 2 comments
- Game Math 101, Writing your Own 2D Math in C++ | Randy Gaul’s Game Programming Blog https://randygaul.github.io/math/2022/09/18/Game-Math-101-Writing-your-Own-2D-Math-in-CPP.html 2 comments
- A New Running Map - macwright.com http://macwright.org/2011/07/28/mapping-runs.html 0 comments
- Charles Petzold: Atan2 and Exceptions (and why there aren't any) http://www.charlespetzold.com/blog/2008/09/180741.html 0 comments
- Math for Pictures - macwright.com http://macwright.org/2013/03/05/math-for-pictures.html 0 comments
- Drawing The Flower Of Life — Sacred Geometry in High School Math and JS | by Alexander Carusillo | Medium https://medium.com/@brokyo/drawing-the-flower-of-life-22206fe36d02 0 comments
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