Hacker News
- Printing Floating-Point Numbers: A Faster, Always Correct Method [pdf] http://cseweb.ucsd.edu/~lerner/papers/fp-printing-popl16.pdf 17 comments
Linking pages
- Floating Point Demystified, Part 2: Why Doesn't 0.1 + 0.2 == 0.3? http://blog.reverberate.org/2016/02/06/floating-point-demystified-part2.html 25 comments
- GitHub - gasche/popl2016-papers: Links to publicly available preprints for the POPL'16 conference https://github.com/gasche/popl2016-papers 12 comments
- Benchmarking correctly is hard (and techniques for doing it better) http://jvns.ca/blog/2016/07/23/rigorous-benchmarking-in-reasonable-time/ 9 comments
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