- This is the PC hardware you’ll need to run the Oculus Rift http://arstechnica.com/gaming/2015/05/this-is-the-pc-hardware-youll-need-to-run-the-oculus-rift/ 16 comments technology
Linking pages
- Oculus Founder: Rift will come to Mac if Apple “ever releases a good computer” | Ars Technica http://arstechnica.com/gaming/2016/03/oculus-founder-rift-will-come-to-mac-if-apple-ever-release-a-good-computer/ 1302 comments
- Oculus lowers minimum Rift specs using “asynchronous spacewarp” tech | Ars Technica http://arstechnica.com/gaming/2016/10/oculus-lowers-minimum-rift-specs-using-asynchronous-spacewarp-tech/ 4 comments
- Oculus reveals first “Oculus Ready” PCs, in bundles starting at $1,499 | Ars Technica http://arstechnica.com/gaming/2016/02/oculus-reveals-first-oculus-ready-pcs-bundled-starting-at-1499/ 3 comments
- Oculus founder: “Your crappy PC is the biggest barrier to [VR] adoption” | Ars Technica http://arstechnica.com/gaming/2016/01/oculus-founder-your-crappy-pc-is-the-biggest-barrier-to-vr-adoption/ 0 comments
- AMD-powered Sulon Q is like wearing a VR-capable Windows PC on your head | Ars Technica http://arstechnica.com/gaming/2016/03/amd-powered-sulon-q-is-like-wearing-a-vr-capable-windows-pc-on-your-head/ 0 comments
- VR sticker shock: How Oculus failed to prepare the world for a $599 Rift | Ars Technica http://arstechnica.com/gaming/2016/01/vr-sticker-shock-how-oculus-failed-to-prepare-the-world-for-a-599-rift/ 0 comments
Linked pages
- Powering the Rift https://www.oculus.com/blog/powering-the-rift/ 187 comments
- Oculus Rift Dev Kit 2 launches with 960×1080 resolution, lower latency | Ars Technica http://arstechnica.com/gadgets/2014/03/oculus-rift-dev-kit-2-launches-with-960x1080-resolution-lower-latency/ 12 comments
- The Rift’s Recommended Spec, PC SDK 0.6 Released, and Mobile VR Jam Voting https://www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/ 12 comments
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