Hacker News
- A visualization of Kickstarter using a video game engine (Unity 3D) http://www.4firstnames.com/2013/07/08/kickstarter-data-project/ 4 comments
- Using Microsoft Excel as a 3D Game Engine http://www.gamasutra.com/view/feature/3563/microsoft_excel_revolutionary_3d_.php?print=1 8 comments
- Show HN: A 3D ski game using the PlayCanvas engine with custom WebGL shaders http://afterglowskigame.com/ 2 comments
- Why I'm using my own 3D game engine https://kircode.com/post/why-im-using-my-own-3d-game-engine 17 comments gamedev
- Writing a 3D Shooter using rg3d game engine - #1 - Character Controller https://rg3d.rs/tutorials/2021/03/05/tutorial1.html 5 comments rust
- 3D Gamedev using Blender and LibGDX with the BDX Game Engine http://www.gamefromscratch.com/post/2015/03/16/Create-a-3D-game-in-Blender-using-LibGDX-and-BDX.aspx 7 comments gamedev
- Michalis Kamburelis - Creating 3D games and applications using Castle Game Engine https://www.youtube.com/watch?v=R3niyAiiv4g 4 comments delphi
- I am developing a 3D Life simulator game in my own game engine using Vulkan, DirectX11 and OpenGL. Here is the progress so far. https://www.youtube.com/watch?v=BVMkQFmNMOo 7 comments graphicsprogramming
- Laser scanning or similar technology to get elevation of road paths and convert it for 3D game engine use https://www.reddit.com/r/gamedev/comments/j0opgp/laser_scanning_or_similar_technology_to_get/ 9 comments gamedev
- Castle Game Engine, free open-source 3D and 2D game engine using modern Object Pascal https://castle-engine.sourceforge.io/index.php 3 comments pascal
- What are the list of 3D game engines that uses Javascript, have a world editor, not just all code and have actually good graphics like PBR ? https://www.reddit.com/r/gamedev/comments/6pktfn/what_are_the_list_of_3d_game_engines_that_uses/ 6 comments gamedev
- Raymarching Distance Fields in Unity: How to render 3D models entirely in code, without using polygons or meshes, in a production game engine. http://flafla2.github.io/2016/10/01/raymarching.html 15 comments gamedev
- Raymarching Distance Fields in Unity: How to render 3D models entirely in code, without using polygons or meshes, in a production game engine. http://flafla2.github.io/2016/10/01/raymarching.html 6 comments programming
- Some examples which use the minimalist 3D Game Engine Kotlin Multiplatform game engine I'm building: MiniGDX. I can deploy a game for the JVM, the Web and Android. https://minigdx.github.io/minigdx-showcase/ 12 comments kotlin
- RedBull is sponsoring a game design contest using the Struckd app, a programming-free 3D game engine for beginners http://mediaworld.redbull.com/en/news/game-design-contest/ 11 comments gamedev
- Source code for the BRender engine has been released! (Used in things like Microsoft 3D Movie Maker, Croc: Legend of the Gobbos, and the first two Carmageddon games) https://github.com/foone/BRender-v1.3.2 7 comments gamedev
- First full release: "Slime Runner!", a free action mini-game for Windows/Linux32 using a home-made 3D engine. Enjoy! http://www.harmonia-online.net 22 comments gamedev
- Argonaut Blazing Render (BRender) engine open-sourced -- used e.g. in Microsoft 3D Movie Maker, Croc: Legend of the Gobbos, and the first two Carmageddon games https://github.com/foone/BRender-v1.3.2 3 comments opensource
- I am developing a 3D Life simulator (sims like) game in my own game engine using Vulkan, DirectX11 and OpenGL. My engine features a forward renderer, 4 shadow cascades, mouse picking pass, skeletal animation, GLTF/OBJ file loader, dynamic GUI layout system inspired on WPF. https://www.youtube.com/watch?v=BVMkQFmNMOo 10 comments opengl