Hacker News
- Volume Rendering with WebGL https://www.willusher.io/webgl/2019/01/13/volume-rendering-with-webgl 8 comments
- Cinematic rendering – an alternative to volume rendering for 3D CT (2016) https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5110476/ 12 comments
- Show HN: A candle animation, a volume renderer, and a bundle of LEDs http://dev.moorescloud.com/2012/12/18/reinventing-fire/ 17 comments
- Show HN: Volume rendering 3D data in Three.js and GLSL https://github.com/SuboptimalEng/volume-rendering 37 comments
- Scratchapixel online book on Volume Rendering https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 9 comments graphicsprogramming
- Sphere Volume problem in Deferred renderer https://ibb.co/FbWHwjb 8 comments gamedev
- Can you/How to render volumes from SDF primitives? https://www.iquilezles.org/ 5 comments graphicsprogramming
- Any advice on implementing volume rendering like this? https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DragonAttenuation 4 comments graphicsprogramming
- Volume Rendering with Arduino controlled trasformation https://github.com/vinayaksharmagh/VolRenderedDragon-Arduino 6 comments opengl
- Game Programming: Overview Of Modern Volume Rendering Techniques For Games - Part 2. http://coherent-labs.com/overview-of-modern-volume-rendering-techniques-for-games-part-ii/ 9 comments programming
- Game Programming: Overview Of Modern Volume Rendering Techniques For Games - Part 1. http://coherent-labs.com/overview-of-modern-volume-rendering-techniques-for-games-part-i/ 7 comments programming
- New blog with articles about volume terrain rendering http://www.volume-gfx.com/ 11 comments programming
- As Promised: An Introduction to Volume Rendering. http://brandonpelfrey.com/blog/?p=9 25 comments programming
- I rendered shadows without shadow maps or shadow volumes [WebGL] https://erkaman.github.io/planar_proj_shadows/planar_proj_shadows.html 10 comments programming
- Volume Rendering Part 2: Theory + Speeding Up Lighting Calculations http://brandonpelfrey.com/blog/?p=51 8 comments programming
- Pixar's volume rendering technology lets doctors see medical images in 3-D http://www.wired.com/magazine/2010/03/st_ct_pixar?utm_source=feedburner&utm_medium=feed&utm_campaign=feed%3A+wired%2Findex+%28wired%3A+index+3+%28top+stories+2%29%29&utm_content=google+reader 8 comments technology
- Fluid Particles - a GPU implementation of the FLIP method (with various additions). Particle rendering uses spherical ambient occlusion volumes (code link at bottom right) http://david.li/fluid/ 3 comments javascript
- I failed to find a tool that I needed for my CG course, so I made one myself. It converts a model in OBJ format into a 3D texture with transparency that can be used for volume rendering. Free for use, no attribution required. https://github.com/lisyarus/voxelizer 9 comments graphicsprogramming