- Created a raytraced audio system https://www.youtube.com/watch?v=YyJTTiUqxuM 24 comments unity3d
- Minecraft Written in C Code REVISTED! [NOW WITH RAYTRACING SUPPORT!] (Java to C Code) https://youtu.be/4E1JRNtPqWc 4 comments github
- AMD Announces Radeon Raytracing Analyzer https://www.phoronix.com/news/Radeon-Raytracing-Analyzer 130 comments amd
- GPUOpen: "Introducing our brand new tool: Radeon™ Raytracing Analyzer 1.0" https://gpuopen.com/announcing-radeon-raytracing-analyzer-1-0/ 37 comments hardware
- Resident Evil 3 Raytracing Performance Test | RX 6600 8GB | All RT setti... https://youtube.com/watch?feature=share&v=qT2zK5lmkCo 4 comments amd
- Rust Raytracer compiled to Webassembly to run live in browser https://youtu.be/e4uVBiFuJ54 12 comments rust
- RADV Raytracing Starting to Come Together https://www.basnieuwenhuizen.nl/raytracing-starting-to-come-together/ 8 comments linux_gaming
- Bringing Vulkan Raytracing to older AMD hardware (Vega and below) https://blog.froggi.es/bringing-vulkan-raytracing-to-older-amd-hardware/ 17 comments linux
- Bringing Vulkan Raytracing to older AMD hardware (Vega and below) https://blog.froggi.es/bringing-vulkan-raytracing-to-older-amd-hardware/ 101 comments linux_gaming
- Cyberpunk 2077: Raytracing to launch only on Nvidia graphics cards [AMD RT unsupported at launch] https://www.reddit.com/r/nvidia/comments/jxwtcd/cyberpunk_2077_raytracing_to_launch_only_on/ 78 comments nvidia
- Godfall Developer Locks out Raytracing on nVidia GPUs https://www.reddit.com/r/nvidia/comments/jwtpwo/godfall_developer_locks_out_raytracing_on_nvidia/ 413 comments nvidia
- Rust is amazing! (a C++ developer's experience writing a raytracer in Rust) https://www.reddit.com/r/rust/comments/gv2act/rust_is_amazing_a_c_developers_experience_writing/ 139 comments rust
- Type-Safe Raytracing in Modern C++ https://ajeetdsouza.github.io/blog/posts/type-safe-raytracing-in-modern-cpp/ 44 comments cpp
- A different kind of raytracer https://turtletoy.net/turtle/186c7c9e4f 6 comments javascript
- Playstation 5 will feature hardware based raytracing according to Cerny (head designer). New interview, Holiday2020 confirmed as well as PS5 name. https://www.wired.com/story/exclusive-playstation-5/ 373 comments hardware
- Introducing Rayrender: Craft and render 3D raytraced scenes in R. https://www.tylermw.com/getting-started-with-rayrender/ 8 comments rstats
- NVIDIA Titan V Raytraces Battelfield V in RTX mode at proper perf (but does not have any RT cores) [Guru3d] https://www.guru3d.com/news-story/nvidia-titan-v-raytraces-battelfield-v-in-rtx-mode-at-proper-perf-(but-does-not-have-any-rt-cores).html 38 comments nvidia
- Ported the postcard-sized raytracer of Andrew Kensler to learn Rust, looking for feedback! http://fabiensanglard.net/postcard_pathtracer/ 19 comments rust
- Battlefield V Tides of War GeForce RTX DirectX Raytracing Review [with new patch] https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_Tides_of_War_RTX_DXR_Raytracing/ 56 comments hardware
- The National Mall in Washington DC, shaded by elevation with a custom raytracer written in R. Code and write-up included. [OC] http://www.tylermw.com/throwing-shade/ 3 comments rstats
- Announcing Microsoft DirectX Raytracing! https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ 26 comments windows
- realistic raytraced simulation of a black hole. http://oseiskar.github.io/black-hole/ 127 comments space
- a raytracer in JS: ~407.3 ms and in WASM: ~87.4 ms and in GLSL: ~0.17 ms https://sniklaus.com/blog/raytracer 115 comments programming
- Update to my current 6 axis arm design. Fusion360 raytracing FTW! https://www.instagram.com/p/BaQDledADF4/ 13 comments robotics
- JSFarm is a distributed raytracer that runs in your browser http://feephome.no-ip.org/~feep/jsfarm/info.html 8 comments programming
- A JavaScript Port of the 1986 Amiga Juggler Raytracer http://home.comcast.net/~erniew/cghist/juggler_rt.html 9 comments javascript
- Raytracing Quake demos https://blog.habets.se/2015/03/raytracing-quake-demos 42 comments programming
- Raytracing a black hole http://rantonels.github.io/starless/ 131 comments programming
- WebGL raytraced eye http://www.vill.ee/eye/ 13 comments javascript
- Literate Raytracer http://macwright.org/literate-raytracer/ 8 comments compsci
- Raytracing on a business card http://fabiensanglard.net/raytracing_back_of_business_card/index.php 15 comments programming
- Realtime raytracing with OpenCL II - GameDev.net http://www.gamedev.net/blog/1241/entry-2254210-realtime-raytracing-with-opencl-ii/ 3 comments programming
- Raytracing in Haskell (simplified) http://pgraycode.wordpress.com/2010/02/18/raytracing/ 4 comments haskell
- The Internet Raytracing Competition (IRTC) is back! http://www.irtc.org/irtc/irtc?_n&pg=currentrounds 18 comments programming
- Whittaker's method (and a brief history of raytracing in AVS) http://jheriko-rtw.blogspot.com/2009/05/whittakers-method-and-brief-history-of.html 11 comments programming
- Raytraced 3D tunnels in 256 bytes of x86 code. No tricks, download it and see! http://www.256b.com/demo/225 64 comments programming
- RayTracing in one LINQ statement - Miguel de Icaza http://tirania.org/blog/archive/2007/nov-16.html 90 comments programming
- What about Waves? Raytracing and Prisms, among other things. http://disparatemathematician.blogspot.com/2007/10/on-raytracers-quantum-kind.html 3 comments programming
- Haskell Raytracer Written in a Day http://www.nobugs.org/developer/htrace/index.html 34 comments programming
- Raytracing: Theory & Implementation Part 1, Introduction http://www.devmaster.net/articles/raytracing_series/part1.php 2 comments programming