Hacker News
- Nvidia hints at neural rendering replacing rasterization and ray tracing https://www.tomshardware.com/news/nvidia-hints-at-dlss-10-delivering-full-neural-rendering-potentially-replacing-rasterization-and-ray-tracing 2 comments
- Stanford CS248: Implement an SVG Rasterizer https://github.com/stanford-cs248/draw-svg 80 comments
- Simple software rasterizer in a single C++11 header file https://github.com/Steve132/uraster 20 comments
- The Littlest CPU Rasterizer http://ginsweater.com/blog/2014/03/10/the-littlest-cpu-rasterizer/ 16 comments
- Reprojected Zoomable Raster Tiles http://www.jasondavies.com/maps/raster/ 5 comments
- Converting Raster to Vector! (Inkscape Tutorial) https://youtube.com/watch?si=rAKR6bfC_Bkhs9Tq&v=_LtWVktKhDg 2 comments inkscape
- Alan Wake 2 || PC First Look & Performance Test || Ryzen 5600x & Rx 6800 || 1080p Raster Performance https://youtu.be/nTtcOR9jPQk?si=AU1Z2m_PHi4UNGkz 3 comments amd
- [TRex v0.1.0] This is a 3D rasterizer I've written that renders to the terminal https://youtu.be/yli5TzQZkfA 5 comments c_programming
- Rasterization in slow motion https://github.com/michal-z/zig-gamedev/tree/main/samples/rasterization 14 comments graphicsprogramming
- SVGcode: a PWA to convert raster images to SVG vector graphics https://web.dev/svgcode/ 5 comments programming
- Exothermic - A new Vector & Raster Design Suite for macOS and it's free for personal use https://exothermic.io 55 comments apple
- Vector? Raster? Why Not Both! https://www.zachleat.com/web/vector-raster-split/ 4 comments web_design
- PostgreSQL and PostGIS swiss army knifing: weather map rasterization in a single query https://blog.crunchydata.com/blog/waiting-for-postgis-3.2-st_interpolateraster 2 comments postgresql
- We created an opensource image-to-text app to copy text from raster images https://imagetotext.app/ 14 comments programming
- VTracer is a raster to vector graphics converter implemented in Rust. I am one of the authors, questions and comments welcome! https://www.visioncortex.org/vtracer/ 43 comments rust
- Truetype rasterizer from CLX-TRUETYPE https://github.com/JMC-design/truetype-clx 2 comments common_lisp
- I made a 3D CLI Rasterizer in Rust https://www.reddit.com/r/rust/comments/b96f23/i_made_a_3d_cli_rasterizer_in_rust/ 7 comments rust
- Real-Time Ray Tracing: A Hybrid Ray + Raster Roadmap | NVIDIA SIGGRAPH 2018 http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-1-chris-wyman-morgan-mcguire-real-time-ray-tracing.html 55 comments nvidia
- Turing seems to be 50% faster at rasterization than Volta. https://twitter.com/CasualEffects/status/1029788286242324480 166 comments nvidia
- Realistic Single-Server Raster Processing (with Haskell!) https://www.fosskers.ca/blog/mapalgebra-en.html 3 comments haskell
- Subsetting raster brick files https://www.reddit.com/r/rstats/comments/7ca4cz/subsetting_raster_brick_files/ 4 comments rstats
- I want to animate the raster plot of 96 channels at each time point https://www.reddit.com/r/matlab/comments/6vjqgi/i_want_to_animate_the_raster_plot_of_96_channels/ 30 comments matlab
- AMD’s Vega Frontier Edition apparently runs without Tile-based Rasterizer http://digiworthy.com/2017/06/30/amd-vega-frontier-tile-based-rasterizer/ 86 comments hardware
- Xplain: Basic 2D Graphics Rasterization https://magcius.github.io/xplain/article/rast1.html 8 comments programming
- Pathfinder, a Fast GPU-based Font Rasterizer in Rust http://pcwalton.github.io/blog/2017/02/14/pathfinder/ 54 comments programming
- forth-sixel: sixel raster graphics in your terminal such as for graphics from a microcontroller over uart (WIP) http://hub.darcs.net/pointfree/forth-sixel 6 comments forth
- Hidden Secrets: Investigation Shows That NVIDIA GPUs Implement Tile Based Rasterization for Greater Efficiency http://www.anandtech.com/show/10536/nvidia-maxwell-tile-rasterization-analysis 63 comments hardware
- David Kanter on Tile-based Rasterization in Nvidia GPUs http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/ 39 comments hardware
- NVIDIA's power-efficiency secret: Maxwell and Pascal use tile-based rasterizers http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/ 23 comments nvidia
- Mesa 12.0 released - features including Intel Vulkan driver, OpenGL 4.3 support, and new SWR software rasterizer https://lists.freedesktop.org/archives/mesa-dev/2016-July/122638.html 26 comments linux_gaming
- Preliminary results for Servo's new GPU-based rasterizer https://github.com/glennw/webrender/wiki 39 comments rust
- Skylake gpu supports all three tiers of conservative rasterization, tiled resources and resource binding. http://www.pcgameshardware.de/Core-i7-6700K-CPU-260905/Tests/Skylake-Test-Core-i7-6700K-i5-6600K-1166741/#a3 29 comments intel
- The Littlest CPU Rasterizer - terrain rendering with voxels http://ginsweater.com/blog/2014/03/10/the-littlest-cpu-rasterizer/ 8 comments programming
- Rendering Text: The Raster Tragedy at Low-Resolution Revisited http://www.rastertragedy.com/ 9 comments programming
- PureImage: Raster Image Processing based on a Pixel Typeclass http://stephenjudkins.github.io/pureimage-presentation 6 comments scala
- Adobe contributes font rasterizer technology to FreeType http://blogs.adobe.com/typblography/2013/05/adobe-contributes-cff-rasterizer-to-freetype.html 103 comments linux
- Vector vs. raster images in Flash games http://img.delivery.net/cm50content/intel/visualadrenaline/e-alerts/image_sequences_vs_vectorart.pdf 8 comments gamedev
- Sean Barrett's public domain TrueType font rasterizer in 1800 lines of C http://www.nothings.org/stb/stb_truetype.h 29 comments programming
- Dr. Dobb's: Rasterization on Larrabee http://www.ddj.com/hpc-high-performance-computing/217200602 7 comments programming
- Tim Sweeney talks to Jon Stokes about the end of the GPU and DirectX, and the rise of software rasterization http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars 116 comments programming