Hacker News
- Game Programming Patterns (2014) https://gameprogrammingpatterns.com/ 74 comments
- Game Programming Patterns: Event Queue (2014) https://gameprogrammingpatterns.com/event-queue.html 123 comments
- Game Programming Patterns (2014) http://gameprogrammingpatterns.com/ 86 comments
- “Game Programming Patterns” is now finished http://gameprogrammingpatterns.com/?completed= 74 comments
- Game Programming Patterns – Bytecode http://gameprogrammingpatterns.com/bytecode.html 71 comments
- Game Programming Patterns http://gameprogrammingpatterns.com/ 64 comments
- Show HN: Recursive – A puzzle game about recursion, patterns, and programming https://apps.apple.com/app/recursive/id1550504475 5 comments
- Game Programming Anti Patterns https://ruoyusun.com/2021/02/25/game-programming-anti-patterns.html 25 comments gamedev
- Question about Command pattern form Game Programming Patterns http://gameprogrammingpatterns.com/contents.html 7 comments gamedev
- Game Programming Patterns in Swift https://github.com/dylan/swift-game-programming-patterns 4 comments swift
- Zero to 95,688: How I wrote Game Programming Patterns http://journal.stuffwithstuff.com/2014/04/22/zero-to-95688-how-i-wrote-game-programming-patterns/ 21 comments programming
- Game Programming Patterns - xpost /r/programming http://gameprogrammingpatterns.com/index.html 31 comments gamedev
- Game Programming Patterns / Behavioral Patterns / Bytecode http://gameprogrammingpatterns.com/bytecode.html 12 comments cpp
- Game Programming Patterns: Subclass Sandbox http://gameprogrammingpatterns.com 38 comments gamedev
- Game Programming Patterns http://www.gameprogrammingpatterns.com/ 32 comments gamedev
- Game Programming Patterns / Double Buffer: Not just for rendering http://gameprogrammingpatterns.com/double-buffer.html 6 comments gamedev
- Game Programming Patterns / Double Buffer: Not just for rendering http://gameprogrammingpatterns.com/double-buffer.html 17 comments programming
- Today is the day: Game Programming Patterns, now in print and ebook! http://gameprogrammingpatterns.com/ 181 comments programming
- Game Programming Patterns / Design Patterns Revisited / Observer http://gameprogrammingpatterns.com/observer.html 5 comments coding
- Game Programming Patterns: Singleton. "Every other chapter shows you how to use a design pattern. This shows you how not to use one." http://gameprogrammingpatterns.com/singleton.html 109 comments programming
- [Game Programming Patterns] Game Loop https://gameprogrammingpatterns.com/game-loop.html 4 comments programming
- Heads up! Game Programming Patterns book is on sale at the moment for $34.42 https://twitter.com/geekdailydeal/status/796305082010759169 50 comments gamedev
- The Command pattern for games: input handling, AI, undo, and functional programming http://gameprogrammingpatterns.com/command.html 25 comments gamedev
- Game Programming Patterns / Service Locator: "more flexible than a static class, and more maintainable than a Singleton." http://gameprogrammingpatterns.com/service-locator.html 112 comments programming
- [help] Identifying a pattern, not sure if decorator, state pattern or something else, used in a programming game. https://twitter.com/gladiabots 10 comments learnprogramming
- Game Programming Patterns / Optimization Patterns / Data Locality http://gameprogrammingpatterns.com/data-locality.html 9 comments cpp
- Data Locality (how data layout affects performance) - Game Programming Patterns http://gameprogrammingpatterns.com/data-locality.html 3 comments programming
- New chapter on Game Loops for Game Programming Patterns is up! http://gameprogrammingpatterns.com/index.html 9 comments gamedev
- When should I be "learning" or "utilizing" common game programming patterns(observer model, flyweight, etc)? https://www.reddit.com/r/gamedev/comments/78hi5r/when_should_i_be_learning_or_utilizing_common/ 9 comments gamedev
- Genetic programming egg patterns for camouflage science (open source HTML5 canvas game) http://nightjar.exeter.ac.uk/egglab/ 9 comments programming
- Give me feedback on my book-in-progress please: "Game Programming Patterns: Object Pool" http://gameprogrammingpatterns.stuffwithstuff.com/object-pool.html 21 comments gamedev
- Game Programming Patterns / Type Object: "subclassing is only one way of enshrining the 'is-a' relationship in code" http://gameprogrammingpatterns.com/type-object.html 8 comments gamedev
- Game Programming Patterns / Type Object: "subclassing is only one way of enshrining the 'is-a' relationship in code" http://gameprogrammingpatterns.com/type-object.html 16 comments programming
- What are good programming patterns for nested game menus and for the GUI/user interface of a program? https://www.youtube.com/watch?v=t4aFYfFBoLQ 6 comments learnprogramming
- Long Names Are Long -- a guide on naming by 'Game Programming Patterns' author Bob Nystrom http://gameprogrammingpatterns.com/ 3 comments gamedev
- Game Programming Patterns / Component: "When OOP first hit the scene, inheritance was considered the ultimate code-reuse hammer and coders swung it often." http://journal.stuffwithstuff.com/2010/02/17/new-chapter-up-component/ 51 comments programming
- Hello all, I've been programming for nearly 20 years. I'm starting a new series on game architecture and how to keep projects and code organized and maintainable. I'll cover best practices, implementing common design patterns, and how to write clean modular systems. I hope you'll find it useful. https://youtu.be/TIj5Hnhcd1w 11 comments programming
- Hello all, I've been programming for nearly 20 years. I'm starting a new series on game architecture and how to keep projects and code organized and maintainable. I'll cover best practices, implementing common design patterns, and how to write clean modular systems. I hope you'll find it useful. https://youtu.be/TIj5Hnhcd1w 8 comments gamedev
- Hello all, I've been programming for nearly 20 years. I’d like to share a video and new series I’m starting on game architecture and how to keep projects maintainable. In the series I'll cover best practices, implementing design patterns, and how to write modular code. I hope you'll find it useful! https://youtu.be/TIj5Hnhcd1w 5 comments programming
- Hello all, I've been programming for nearly 20 years. I'm starting a new series on game architecture and how to keep projects and code organized and maintainable. I'll cover best practices, implementing common design patterns, and how to write clean modular systems. I hope you'll find it useful. https://youtube.com/shorts/o_4fGFeN5e4 4 comments unity3d