Hacker News
- GLSL Is Hard – Stop Using Operators and Love the V_vTexcoord https://sailbound.blogspot.com/2022/08/glsl-or-how-i-learned-to-stop-using.html 2 comments
- Multiple GLSL effects in WebGL http://glsl.heroku.com/e#951.2 5 comments
Lobsters
- hg_sdf -- A glsl library for building signed distance functions http://mercury.sexy/hg_sdf/ 4 comments graphics
- Open Source GLSL-Debugger now works on Windows and Linux (need help for OSX support!) http://alphapixel.com/content/glsl-debugger-now-buildable-windows 7 comments opengl
- GLSL online tester editor + open source https://maximumroulette.com/apps/glsl-editor/ 2 comments programming
- Special K: an interactive K compiler that generates GLSL http://beyondloom.com/tools/specialk.html 2 comments apljk
- In the unlikely event you want to abuse macros to test glsl shader code https://www.reddit.com/r/cpp/comments/fc4v95/in_the_unlikely_event_you_want_to_abuse_macros_to/ 17 comments cpp
- glsl-3.0 official release announcement https://crates.io/crates/glsl 6 comments rust
- Non-unity/godot 2d shader resources for a glsl noob? https://www.reddit.com/r/gamedev/comments/cm37tp/nonunitygodot_2d_shader_resources_for_a_glsl_noob/ 3 comments gamedev
- GLSL Shader Program fails to Link with no info log? https://learnopengl.com 6 comments opengl
- GLSL quasiquoting in Rust! https://phaazon.net/blog/glsl-quasiquoting 19 comments rust
- glsl-0.9: a GLSL parser and transpiler crate https://www.reddit.com/r/rust/comments/8wog16/glsl09_a_glsl_parser_and_transpiler_crate/ 11 comments rust
- A live GLSL source tree https://github.com/turnage/glslwatch 7 comments rust
- Shader Factory - Online GLSL editor http://shader-factory.herokuapp.com 6 comments gamedev
- Seascape generator with GLSL and WebGL http://glslsandbox.com/e#44198.0 6 comments programming
- a raytracer in JS: ~407.3 ms and in WASM: ~87.4 ms and in GLSL: ~0.17 ms https://sniklaus.com/blog/raytracer 115 comments programming
- NVIDIA 378.09 Driver Adds Multi-Threaded GLSL Shader Compilation, Vulkan Extensions http://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-378.09-Beta-Linux 28 comments linux_gaming
- Anyone have a good GLSL bible/reference guide https://www.reddit.com/r/gamedev/comments/5mbzrb/anyone_have_a_good_glsl_biblereference_guide/ 6 comments gamedev
- First steps in Nom: Parsing pseudo GLSL https://maikklein.github.io/post/nom/ 5 comments rust
- Recreating the Doctor Who Time Tunnel in GLSL http://roy.red/slitscan-.html 4 comments programming
- Recreating SNES Mode 7 in GLSL https://en.wikipedia.org/wiki/Mode_7#Formula 4 comments opengl
- Machine readable version of GLSL spec (s-expression & json) https://github.com/cbaggers/gl-to-sexp/tree/master/spec 6 comments gamedev
- Need help with a GLSL compile error https://github.com/eindacor/artfunkel/blob/master/fragment_shader.glsl 10 comments opengl
- alpha not changing transparency of object using glsl shader? http://stackoverflow.com/questions/30157901/alpha-not-changing-using-glsl-shader 4 comments opengl
- Pretty cool - genetic algo for reproducing a 2d image with random 3d shapes in GLSL (with source) http://aphall.com/2014/12/glsl-projectron/ 5 comments programming
- Shadertoy: Amazing GLSL code that reproduces the first doom level. https://www.shadertoy.com/view/lssxzd 18 comments coding
- NIR: A New IR Developed For Mesa That's Better Than GLSL IR http://lists.freedesktop.org/archives/mesa-dev/2014-august/065888.html 3 comments linux
- How feasible would it be to create a library for GLSL shader combinators? https://hackage.haskell.org/package/language-glsl-0.0.2 11 comments haskell
- Shadertoy has repurposed GLSL to synthesize audio. https://www.shadertoy.com/view/ldfSW2 4 comments opengl
- 2D Games : Practical Fractals in GLSL. http://glsl.heroku.com/e#16161.1 11 comments gamedev
- Nice introduction to GLSL using Shadertoy https://mrogalski.eu/glsl/ 7 comments programming
- Natural Selection 2's Direct3D HLSL To OpenGL GLSL Parser Open Sourced http://www.gamingonlinux.com/articles/natural-selection-2s-direct3d-hlsl-to-opengl-glsl-parser-open-sourced.3358/ 14 comments linux
- GLSL Hacker - 3D prototyping and coding with Lua http://www.geeks3d.com/20130514/glsl-hacker-0-5-0-python-lua-opengl-glsl-programming-demotool-windows-linux-macosx/ 3 comments lua
- GLSL Normal Map Illumination for 2D Games [x-post from /r/gamedev] https://github.com/mattdesl/lwjgl-basics/wiki/Shaders 3 comments opengl
- GLSL Normal Map Illumination for 2D Games https://github.com/mattdesl/lwjgl-basics/wiki/Shaders 34 comments gamedev
- Help needed with GLSL arrays (from Objective-C)! http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml 10 comments gamedev
- I need some help to do a GLSL color animation http://dl.dropbox.com/u/10554615/tema.wmv 3 comments opengl
- GLSL Tutorial Blog Feedback http://blog.nicholastimmons.com 4 comments gamedev
- Shiny Conway's Life implementation as a GLSL shader. http://www.hortont.com/racarr/?p=27 11 comments programming
- NetBeans OpenGL Pack provides modules like an GLSL shader editor, hardware compiler/linker integration or tools for displaying hardware information. all tied nicely into netbeans' GUI suite (Pics, Demos) https://netbeans-opengl-pack.dev.java.net/servlets/projectprocess?tab=1 2 comments programming