Hacker News
- Condvars and atomics do not mix https://zeux.io/2024/03/23/condvars-atomic/ 22 comments
- LLM Inference Speed of Light https://zeux.io/2024/03/15/llm-inference-sol/ 2 comments
- #include <rules> (2010) https://zeux.io/2010/11/15/include-rules/ 89 comments
- Efficient Jagged Arrays https://zeux.io/2023/06/30/efficient-jagged-arrays/ 15 comments
- Writing an efficient Vulkan renderer (2020) https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/ 28 comments
- On Proebsting's Law https://zeux.io/2022/01/08/on-proebstings-law/ 7 comments
- Eight Years at Roblox https://zeux.io/2020/08/02/eight-years-at-roblox/ 100 comments
- Writing an Efficient Vulkan Renderer https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/ 2 comments
- Three Years of Metal (2019) https://zeux.io/2019/12/12/three-years-of-metal/ 10 comments
- Qgrep Internals https://zeux.io/2019/04/20/qgrep-internals/ 13 comments
- Condvars and atomics do not mix https://zeux.io/2024/03/23/condvars-atomic/ 50 comments cpp
- zeux.io - On Proebsting's Law ("Compiler Advances Double Computing Power Every 18 Years") https://zeux.io/2022/01/08/on-proebstings-law/ 7 comments programming
- VPEXPANDB on NEON with Z3 https://zeux.io/2022/09/02/vpexpandb-neon-z3/ 4 comments cpp
- In 10 years, Clang has become 2x slower, but generates code that is 10-20% faster https://zeux.io/2022/01/08/on-proebstings-law/ 130 comments cpp
- 8 Years working on Roblox (An Engine Engineer's Retrospective) https://zeux.io/2020/08/02/eight-years-at-roblox/ 97 comments programming
- Writing an efficient Vulkan renderer https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/ 3 comments linux_gaming
- Impact of removing used C++ features on compilation time and performance https://zeux.io/2019/01/17/is-c-fast/ 9 comments cpp
- qgrep internals: beating ripgrep by cheating https://zeux.io/2019/04/20/qgrep-internals/ 63 comments programming